The Engine output is a single, complex entity named Assemblage. Deconstructing the Assemblage is the first step for Analysis/Post processing and a necessary one to access the AssemblyObjects in the Assemblage. The Deconstruct Assemblage Component takes care of this step.

Once an Assemblage is input, the outputs are:

While the usage of AO in an Assemblage is kind of obvious (even just to assign the actual geometries), use cases for the other outputs might not be so. Here are some possible ones: